//由服务器远程客户端执行
_this spawn {
	
	_this playMove "Acts_AidlPercMstpSlowWrflDnon_pissing" ;
	sleep 4 ;

	_dir = getDir _this;
	
	_stream = "#particlesource" createVehicleLocal [0,0,0];
	_stream setParticleRandom [0,[0.004,0.004,0.004],[0.01,0.01,0.01],30,0.01,[0,0,0,0],1,0.02,360];

	_stream setDropInterval 0.001;

	_stream attachTo [_this,[0.1,0.15,-0.10],"Pelvis"] ;

	for "_i" from 0 to 1 step 0.01 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	sleep 4;
	
	for "_i" from 1 to 0.4 step -0.01 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	
	for "_i" from 0.4 to 0.8 step 0.02 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	
	for "_i" from 0.8 to 0.2 step -0.01 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	
	for "_i" from 0.2 to 0.3 step 0.02 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	
	for "_i" from 0.3 to 0.1 step -0.01 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};
	
	for "_i" from 0.1 to 0 step -0.01 do {
		_stream setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (_dir) * _i,cos (_dir) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,_i],[0.8,0.7,0.2,_i],[0.8,0.7,0.2,0]],[1],1,0,"","",_stream,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
		sleep 0.02;
	};

	deleteVehicle _stream;
	
};